// ======================================================================================= // Alone - Competitive L4D2 Configuration // Author: morzlee // Contributions: Caibiii, Sir, GlowingTree880, fdxx, umlka, umklaVisor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 1.0 // http://github.com/fantasylidong/CompetitiveWithAnne // ======================================================================================= // Server Cvars sv_pure 0 sv_alltalk 0 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_log_onefile 0 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 9999 confogl_addcvar versus_marker_num 3 // Bandwidth Cvars exec confogl_rates.cfg // ReadyUp Cvars l4d_ready_enabled 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_delay 3 confogl_addcvar l4d_ready_enable_sound 1 confogl_addcvar l4d_ready_chuckle 0 confogl_addcvar l4d_ready_live_sound "ui/survival_medal.wav" // Config Cvars confogl_match_execcfg_off "confogl_off.cfg" // Execute this config file upon match mode ends. confogl_match_execcfg_on "confogl.cfg" // Execute this config file upon match mode starts. confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested // Confogl Cvars confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player //confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) confogl_addcvar director_allow_infected_bots "1" confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_addcvar confogl_remove_chainsaw "1" // Remove all chainsaws confogl_addcvar confogl_remove_defib "1" // Remove all defibrillators confogl_addcvar confogl_remove_grenade "1" // Remove all grenade launchers confogl_addcvar confogl_remove_m60 "1" // Remove all M60 rifles confogl_addcvar confogl_remove_lasersight "1" // Remove all laser sight upgrades confogl_addcvar confogl_remove_saferoomitems "1" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) confogl_addcvar confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs confogl_addcvar confogl_remove_upg_incendiary "1" // Remove all incendiary upgrade packs confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10% confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits confogl_addcvar confogl_adrenaline_limit "0" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_pipebomb_limit "0" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_molotov_limit "0" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_vomitjar_limit "0" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring confogl_addcvar confogl_replace_tier2 0 confogl_addcvar confogl_replace_tier2_finale 0 confogl_addcvar confogl_replace_tier2_all 0 confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars confogl_addcvar director_vs_convert_pills 0 confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix confogl_addcvar z_fallen_max_count 0 confogl_addcvar sv_infected_ceda_vomitjar_probability 0 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_brawl_chance 0 confogl_addcvar z_female_boomer_spawn_chance 50 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 // Competitive Cvars confogl_addcvar z_pushaway_force 0 confogl_addcvar z_leap_interval_post_incap 15 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_exploding_shove_min 4 confogl_addcvar z_exploding_shove_max 4 confogl_addcvar gascan_spit_time 2 confogl_addcvar z_vomit_interval 15 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar z_cough_cloud_radius 0 confogl_addcvar z_spit_interval 15 confogl_addcvar tongue_hit_delay 13 confogl_addcvar z_pounce_silence_range 999999 confogl_addcvar versus_shove_jockey_fov_leaping 30 //default anne 15 confogl_addcvar z_holiday_gift_drop_chance 0 confogl_addcvar z_door_pound_damage 160 confogl_addcvar z_pounce_door_damage 500 confogl_addcvar tongue_release_fatigue_penalty 0 confogl_addcvar z_gun_survivor_friend_push 0 confogl_addcvar z_respawn_interval 20 confogl_addcvar sb_max_team_melee_weapons 4 confogl_addcvar z_charge_warmup 0 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars confogl_addcvar boomer_exposed_time_tolerance 0.0 confogl_addcvar boomer_vomit_delay 0.0 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 600 // Alone Addtional AI Improvement Cvar confogl_addcvar z_jockey_ride_damage 10 confogl_addcvar z_jockey_ride_damage_interval 0.25 confogl_addcvar z_pounce_stumble_radius 160 confogl_addcvar z_pounce_damage_interrupt 150 confogl_addcvar tongue_break_from_damage_amount 251 confogl_addcvar tongue_drag_damage_amount 10 confogl_addcvar tongue_choke_damage_amount 10 confogl_addcvar tongue_choke_damage_interval 0.2 confogl_addcvar tongue_miss_delay 3 confogl_addcvar tongue_dropping_to_ground_time 0.5 confogl_addcvar tongue_los_forgiveness_time 1.5 confogl_addcvar tongue_no_progress_choke_early_delay 1.0 confogl_addcvar z_witch_personal_space 500 confogl_addcvar z_witch_damage_per_kill_hit 100 confogl_addcvar z_max_stagger_duration 0.9 confogl_addcvar z_jockey_speed 275 confogl_addcvar z_jockey_health 275 confogl_addcvar z_jockey_leap_time 0 confogl_addcvar z_spitter_max_wait_time 0 confogl_addcvar smoker_tongue_delay 0.0 confogl_addcvar z_hunter_lunge_distance 5000 confogl_addcvar hunter_pounce_loft_rate 0.055 confogl_addcvar z_hunter_lunge_stagger_time 0.0 confogl_addcvar z_attack_flow_range 50000 confogl_addcvar director_spectate_specials 1 confogl_addcvar z_spawn_safety_range 250 confogl_addcvar z_spawn_flow_limit 50000 //AnneHappy mode addtional cvar confogl_addcvar sv_rescue_disabled 1 //单章节死亡不允许复活(0关,1开) confogl_addcvar nb_avoid 0 // 0=no avoidance, 1=avoid nearest, 2=avoid all confogl_addcvar nb_avoid_interval 0.1 //Interval to update nearest for avoidance confogl_addcvar versus_force_start_time 3600 // Tank/Witch Cvars confogl_addcvar versus_tank_flow_team_variation 0 confogl_addcvar versus_boss_flow_max 0.85 confogl_addcvar versus_boss_flow_min 0.20 confogl_addcvar tank_stuck_time_suicide 150 confogl_addcvar director_tank_lottery_selection_time 3 confogl_addcvar z_frustration_spawn_delay 30 confogl_addcvar z_frustration_los_delay 1.2 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar vs_tank_damage 24 confogl_addcvar z_tank_health 1000 confogl_addcvar z_tank_walk_speed 225 confogl_addcvar z_tank_attack_interval 0.0 confogl_addcvar tank_swing_interval 1.2 confogl_addcvar tank_swing_miss_interval 0.0 confogl_addcvar tank_throw_min_interval 8 confogl_addcvar z_tank_throw_interval 8 confogl_addcvar tank_attack_range 75 confogl_addcvar tank_swing_range 75 confogl_addcvar tank_swing_physics_prop_force 6.0 //Ammo Cvar confogl_addcvar ammo_shotgun_max 256 confogl_addcvar ammo_smg_max 1999 confogl_addcvar ammo_sniperrifle_max 240 confogl_addcvar ammo_huntingrifle_max 210 confogl_addcvar ammo_autoshotgun_max 188 confogl_addcvar ammo_assaultrifle_max 500 confogl_addcvar ammo_grenadelauncher_max 45 // Stripper Path //confogl_addcvar stripper_cfg_path cfg/stripper/zonemod